![]() ![]() Smash & Grab: The Suspects must collect a briefcase and bring it to an extraction point, while SWAT must stop them.SWAT must locate and defuse the bombs, while the Suspects must protect the bombs and prevent their defusal so they can detonate. Rapid Deployment: Three to five time bombs are placed throughout the map.If the Suspects kill the VIP too early, they automatically lose. SWAT must escort the VIP to an extraction point, while the Suspects must arrest the VIP, hold them for two minutes, then execute them. VIP Escort: A random SWAT player is designated the VIP.The team that reaches the score limit or has the most points by the end of the match wins. Barricaded Suspects: A team deathmatch mode, where teams gain points by arresting or killing members of the opposing team.SWAT 4 features several multiplayer game modes, all of which are team-based, pitting SWAT against Suspects. Multiplayer A SWAT team clearing a subway maintenance tunnel during a multiplayer co-op match in SWAT 4 Team members will often, but not always, only listen to the player before acting for example, officers will only arrest a surrendering suspect if ordered to, but they will independently shoot armed and resisting suspects. The player is able to command each element and individual team member to perform actions including "stacking up" at an entryway, using equipment, holding position, or even moving on their own to perform actions elsewhere. The player, the commander of the entire team, is designated white. Like in previous SWAT entries, the SWAT team is divided into two "elements": red and blue. Players can also equip their officers with bulletproof vests and combat helmets that offer varying degrees of protection. Weaponry aside, equipment such as stun grenades, stinger grenades, fiberscopes, door wedges, multi-tools, and breaching devices are key tools intended for frequent use. Lethal weaponry such as handguns, rifles, submachine guns, and shotguns are available, but are only intended to be used against suspects that necessitate the use of lethal force (such as those who attempt to harm officers or hostages and do not surrender). Per its RoE-focused gameplay, the game highlights using less-lethal weaponry such as tasers, pepper-ball guns, baton rounds, and riot guns to arrest suspects. Violating the RoE results in penalties for unauthorized use of force, which may influence the outcome of the mission examples of such violations include killing or incapacitating a hostage or officer, killing an unarmed or fleeing suspect, not marking evidence (such as dropped weapons or objective items), and not handcuffing hostages and suspects. SWAT 4 emphasizes the idea that "SWAT is a life-saving organization", and thus prohibits both the use of lethal force unless done justifiably and in self-defense, and the use of reckless or excessive use of force. Enemies, called " suspects", range from individuals and small groups to trained and organized terrorists.Ī significant aspect of SWAT 4's gameplay is the rules of engagement (RoE), which dictates the player's acceptable actions and use of force. Therefore, tactics and planning are emphasized over mere brute force. SWAT 4 is a tactical shooter, where characters can be killed easily and in few hits. In SWAT 4, players control a police tactical unit as they are deployed to handle situations such as arrest warrants, hostage-takings, bomb threats, and shootouts. An expansion pack, SWAT 4: The Stetchkov Syndicate, was released in 2006. The game was well-received by critics and players. Like the rest of the SWAT series, SWAT 4 places heavy emphasis on following proper police procedure, minimizing casualties, and ensuring the safe apprehension of enemies as opposed to simply killing them. SWAT 4 was built on Irrational Games' Vengeance Engine powered by Unreal Engine 2 technology. Instead, gameplay takes place over a series of unconnected deployments of the player's SWAT team, as they are sent to apprehend criminals, terrorists, gangs, and cults in and around Fairview. Unlike its predecessor, SWAT 3: Close Quarters Battle, SWAT 4 does not have an overarching plot. In SWAT 4, the player commands a police SWAT team in the city of Fairview, New York. It is the ninth installment in the Police Quest series and the fourth installment in the SWAT subseries. ![]() ![]() SWAT 4 is a 2005 tactical first-person shooter video game developed by Irrational Games and published by Sierra Entertainment ( Vivendi Universal Games) exclusively for Microsoft Windows. ![]()
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